Specialized · Hire developers

Hire game developers

Game development punishes generalists. A web page that renders in two hundred milliseconds is fine; a game that misses its frame budget feels broken. The developers who ship playable, performant games think in frame time, memory, and player feel, and they know their engine deeply, whether that is Unity with C# or Unreal with C++ and Blueprints. Plenty of people have opened an engine and followed a tutorial. Far fewer have taken a real game through production, optimization, and release. turnkey.dev vets for the second group.

What a game developer does for you

A strong game development hire will:

  • Build gameplay systems that hold up: movement, combat, progression, and physics interactions, tuned until they feel right, not just until they compile.
  • Protect the frame budget. Profiling, draw call reduction, object pooling, and memory discipline, so the game runs well on the hardware your players actually own, not just on a dev machine.
  • Ship multiplayer that survives real players: server authority, client prediction, lag compensation, and netcode that degrades gracefully on bad connections instead of falling apart.
  • Own builds and releases: repeatable build pipelines for mobile, PC, and console targets, plus the platform submission quirks that stall teams doing it for the first time.
  • Write tools and shaders. Editor tooling that makes your designers faster, and graphics work that gets the look you want inside the performance budget.

When to hire a game developer

The common triggers: a prototype needs to become a real product, performance is falling apart on target devices, you want multiplayer and nobody on the team has done netcode, you are porting to a new platform, or a studio needs senior capacity for a milestone without a months long recruit. There is also a steady stream of non game work here: companies building simulations, training tools, configurators, and other interactive 3D in Unity or Unreal need exactly these skills. If your need is mostly the backend services around a game, matchmaking, accounts, leaderboards, the Node.js hub below is a natural complement, and many projects hire from both.

How turnkey.dev vetting works

Every developer goes through a screen on fundamentals (engine architecture, memory and performance, the math that gameplay work requires), a practical exercise built around a realistic gameplay and optimization scenario, and a review of projects they have owned, including platform targets, team size, and what broke along the way. Portfolios are noted, but a playable build and a candid postmortem carry more weight than a polished showreel, because pretty clips do not prove production ability. We reject far more than we accept.

Seniority, and what each level is for

LevelBest forTypical experience
MidFeature work in an established codebase, content tools, bug fixing3 to 5 years
SeniorOwning gameplay systems, performance, multiplayer, or a port end to end5 to 10 years
Lead / PrincipalEngine and architecture decisions, technical direction, multi platform strategy10+ years

Most companies coming to us need one senior developer who can own a system, an optimization pass, or a port, with a lead brought in briefly for the big architecture calls.

What it costs and how fast

Vetted game developers typically bill in the $60 to $120 per hour range, with multiplayer, graphics, and console specialists at the top. Engine choice matters less to the rate than depth: a senior Unreal C++ engineer and a senior Unity engineer with equivalent shipping experience price similarly. You will see the rate before committing, and requesting a shortlist is free. Expect a shortlist in 2 to 5 days.

Start with a request, not a contract

Tell us the engine, the platform targets, where the project stands, and the goal: finish production, fix performance, add multiplayer, or port to a new platform. We come back with a short list of vetted developers who fit, including rate and availability. You interview, run a paid trial if you want, and only then decide. If the fit is wrong in the first two weeks, we re-match at no cost.

Frequently asked questions

How much does it cost to hire a game developer through turnkey.dev?

Vetted game developers on the network typically bill $60 to $120 per hour depending on seniority, timezone, and specialty. Multiplayer, graphics, and console specialists sit at the top of that band. You see the rate before you commit, and there is no fee to request a shortlist.

How fast can I hire a game developer?

Most clients get a shortlist within 2 to 5 days. Because the developers are already vetted, you can usually start a trial within a week of your request instead of running a multi week studio hiring process.

Do I need a full time game developer or a part time one?

It depends on the phase. Full production usually needs full time engineers, while an optimization pass, a port, or ongoing live support often fits a part time arrangement. Both models are available, tell us which on the request form.

How do you vet game developers?

Every developer passes a screen on engine fundamentals, memory, and performance, then a practical exercise built around a realistic gameplay and optimization scenario, then a review of projects they have owned. A playable build and an honest account of what went wrong count for more than a showreel.

What if the developer is not a good fit?

You can replace any developer within the first two weeks at no cost. We would rather re-match than have you stuck with the wrong person.

Request a Game (Unity & Unreal) developer

A few details is all we need. We reply with a shortlist of vetted developers, usually within a few days. No fee to ask, no obligation to hire.

We reply by email. Your details are never sold or shared.